//#include "Global.h"
//
//#include <d3d9.h>
//#include <d3dx9.h>
//#include <dinput.h>
//
//int _ScreenWidth;						//Screen width of window
//int _ScreenHeight;						//Screen height of window
//
//LPDIRECT3D9				_d3d;			//Direct3D object
//LPDIRECT3DDEVICE9		_d3ddv;			//Direct3D device
//LPDIRECT3DSURFACE9		_BackBuffer;	// Buffer to use Direct3D
//LPD3DXSPRITE			_spriteHandler;	// SpriteHandler to draw texture
//
//LPDIRECTINPUT8			_di;			// The DirectInput object         
//LPDIRECTINPUTDEVICE8	_Keyboard;		// The keyboard device 
//
//HINSTANCE				_hInstance;		// Handle of the game instance
//HWND					_hWnd;			// Handle of the Game Window
